Photography Ideas

For my photography project exploring portraiture of myself and others, I have thought about the way I dress and act as the formula for expressing myself. The subject I will take photos of will also have this projected onto them, whether their personality is the same or not. However, I have also considered working with other peoples personalities and transforming it with mine, but I think that would not seem original, and would not feel belonging to me.

The styles of fashion and personalities I am thinking of expressing are:

  • Gothic
  • Punk
  • Psychedelic
  • Rock
  • Crazy
  • Power
  • Calm
  • Grunge
  • Smoking
  • Musical
  • Unique

Here are some images that help define the styles I would like to express.

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Presentation Research

My presentation will based on the three styles of photography which were covered during the On Location project. The styles are realism, expressionism and formalist.

The Unseen Beatles: Photographs by Bob Whitaker

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The book, The Unseen Beatles: Photographs by Bob Whitaker contains rare photographs of the Beatles during tours and out on photo shoots. The photographs I have picked are from Chiswick House, London, and were taken on 20th May 1966, where the band were filming a promotional video for Paperback Writer/Rain, their upcoming single. What I like about the photographs are the composition of the band mates, especially Ringo Starr as he is just leaning in the background. The low down perspective of the photos and the gap left so Starr is visible are interesting.

Whitaker, R., Harrison, G., Harrison, M., Koger, M., Lennon, J., McCartney, P., Sharp, M. and Starr, R. (1991). The unseen Beatles. London: Conran Octopus.

godwin_21

 This book has lot’s of formalist photography with typography elements like unusual photos of signs from strange angles.

Godwin, F. (1990). Our forbidden land. London: Cape.

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Townsend, C. (1998). Vile bodies. Munich: Prestel in association with Channel Four Corporation.

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Frank, R. (1996). Flamingo. New York: Scalo.

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Frank, R. (2010). Black, white and things. Göttingen: Steidl.

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Arbus, D. and Arbus, D. (2012). Diane Arbus, an aperture monograph. New York, NY: Aperture Foundation.

Ross Halfin

Ross Halfin Photography. (2017). Welcome. [online] Available at: https://www.rosshalfin.com/#home-1-section [Accessed 27 Nov. 2017].

Mick Rock

http://www.mickrock.com/about/

David Bailey

http://www.davidbaileyphotography.com/

Storm Thorgerson

http://www.feelnumb.com/2009/10/10/pink-floyd-wish-you-were-here-cover-photo/

http://www.pinkfloyd.com/design/storm_bio.php

Tom Sheehan

https://www.myheartland.co.uk/viewtopic.php?t=23742&start=0&sid=99278873b0b9240f955ea10ed11deb9e

http://www.gettyimages.co.uk/photos/the-sisters-of-mercy—band?excludenudity=true&family=editorial&mediatype=photography&phrase=the%20sisters%20of%20mercy%20-%20band&sort=mostpopular

Idents

An ident is a short sequence mainly on television which identifies the channel, usually with their logo. The idents that I have looked at are predominately from British television channels.

The BBC 1 ident’s main feature is the circular shapes around the text. The ident is likely to be circular so it does not seem threatening.

The BBC 2 ident’s main feature is the shape of the number two cut out.

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The ITV 1 ident’s main feature is the colour yellow. They likely use one colour so when people flick through channels they’ll know when they see yellow it’ll be ITV 1.

The Channel 4 ident’s main feature is creating a pattern within the environment, which I think works really well.

Image Logo Ideas

Some musical images I may use to help develop my logo are of guitars and drums. I chose these because of the perspective of the images and that they are my favourite instruments.

Another idea I have for my logo I’m going to create is of castle structures, which implies my fantasy-gothic style of gaming. Those styles of games are my favourite which is why I think making a logo like that will strongly represent myself. The doors, swords or the walls are what I’m most likely to use as lot’s of different creative designs can be implemented on them.

Another fantasy style logo I may create will have more of a mystical element towards it. The following images are from The Elders Scrolls where is shows the pictogram for multiple spells within the games. The orbs are very magical so I think this design could be very interesting.

Openings With Text

Some television shows and films use text as an art form to connect with the audience and connect with the meaning of the show or film.

Absolutely Fabulous

Absolutely Fabulous is a show which is a throw back to the psychedelic era which is why there are lots of bright flashing colours. The text spins, moves side to side, and up and down.

Lost

Lost is a show set on a mysterious island which is why the opening is so eerie and creepy. The text slowly rotates and zooms in.

Star Wars IV

Star Wars is a film series that is a battle between good and evil with exhilarating battles which is why the text is so big. The text bursts onto the screen and slowly zooms out and slides.

Styles and Features of Games and Characters

Styles of Games

I’d like to have my game in an RPG or open world style, or featuring elements of both. Some examples would be the games from the Elder Scrolls series and the games from the Grand Theft Auto series. An RPG game is a role playing game which is usually set in a fantasy environment and it focusses on choice and direction of the story. An open world style game is usually in third person and it allows the player to explore a created world in which the character plays in and does activities. The environment features lots of points of interests and includes a lot of NPCs.

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gta-iv-liberty-city

Typical Look of Characters

Most playable video game characters are human and they can usually carry items found throughout the game, like objects needed for later levels or which can help the player with a bonus and continue through the game easily. This can be represented on the character with a rucksack and/or with an icon on the screen. A lot of characters can wear multiple clothing which can either be obtained as a collectable or obtained from an in game shop. Another way in which characters look is the view the player uses. Characters can be used in third person or first person. Third person is viewing the character from a small distance behind them. You can see all of the character this way. First person is viewing the character from their eyes and looks around like someone would in real life.

Typical Look of Backgrounds

Typical backgrounds of old games are a plain solid colour background or pattern. Modern games usually have the sky and the ground, since they are more or less set in an open world.

Pacman-Maze-Wallpaper-02

witcher-3-wild-hunt

My Character

The personality traits I would like my character to have are:

  • Heroic
  • Adventurous
  • Sc-fi
  • Warrior
  • Smart
  • Charismatic

These are reference images to help define my character.