This project’s animation was based on stop motion, where myself and Corey learnt many techniques, and looked at many different examples of stop motion, such as Aardman Animation. Our animation was inspired by the popular cartoon, Peanuts and we produced it on an application called Stop Motion on an iPad. To keep the material stable we used blu tack and a tripod. Me and Corey tried to achieve a simple yet really enjoyable animation. I think we achieved this extremely well as we came up with many ideas on how to perceive it that way. There was keeping the characters in one frame and the delicate thus far effective names of the characters. Additionally, there was the simple background cutout. What I really liked about our animation was how humorous the plot was. What I didn’t like was that the background didn’t take up the frame of the animation. Some improvements would be adding more scenes and showing the names of the characters. Overall, the animation was a success.
This is mine and Corey’s finished animation based on the Peanuts cartoon. It features the same characters and background that we designed earlier. We used an application on an iPad called Stop Motion and used a tripod to keep it stable. Additionally, we placed the cutouts on a flat surface and stuck it down so nothing went out of place. Corey took each individual frame while I moved the characters along the background. I think the background worked better with a cutout than a photograph because I felt that the characters could interact with it more. The research helped a lot with this animation as it gave me ideas of techniques to use, such as characters jumping out of the frame and returning somewhere else, like at 5 seconds to 9 seconds, when Joe is looking for Bark and Peck. Keeping things for the animation simple made it very effective and I felt it was original. The most effective thing was probably keeping the characters made out of one frame. What I liked the most about our animation is that it is humorous. To improve the animation, I would zoom in so the background takes up the entire frame. I would also show the names of the characters at the beginning.
For my animation project I have partnered with Corey and we have gone with an animation based on the Peanuts cartoon. We finally decided to go with a mix of my first and second idea and some additions of Corey’s.
Joe is taking Bark on a walk in Liverpool, along with Peck the bird. Before hand, Peck and Bark wanted to roam free so Peck grabs the lead and lets Bark go. They both run away while Joe tries to find them. In the end they end up taking Joe on a walk. Just for a change of heart :).
We decided – instead of using a photograph – we would use a background of the Liverpool skyline, but still keeping it simple. We thought Liverpool would be a better location to base the animation on, because when we were in Liverpool we had a greater chance to cause mischief and misbehave; just like the characters in the animation.
For my animation I have partnered with Corey.
Me and Corey sat down together and discussed ideas and decided to continue with the Peanuts based idea. We then designed some characters following that.
Here are some sketches of Charlie Brown, Snoopy and Woodstock which we will be basing our characters on. I decided to draw the original characters to help me spot the detail and the simplicity.
Here are our characters that we created. I created the dog, bird and the lead, and Corey created the boy character. We named our characters Joe (The boy), Bark (The dog) and Peck (The Bird). The names are a little bit of detail I like and brings life to them. They have certain names so it follows the idea of simplicity. All the characters have one frame except Bark because we wanted to keep the animation simple, we also believed it would be interesting. Bark had another frame to show his mischievous personality. His sitting down frame shows his good side and his running frame shows his bad, his cheeky smile shows his personality well. Corey came up with the idea to have a white border around the characters to express the straightforwardness, he also came up with the idea to make Joe an innocent character as it is an opposite to Bark; it also creates a conflict between the characters. Joe is waving and has his other hand in his pocket to show his personality. Peck was then made into a neutral character so he is a balance between both characters, however we made him more lenient towards Bark.
My first idea for the animation project is based on the Peanuts cartoon, where I will have one of my photographs from my primary research as the background. I have chosen a background with grass because it looks very simple and I wanted to try and be original. With that, I tried to follow the simple idea which the Peanuts cartoon uses as they have a simple block of colour as their background in most cases.
From that, I will add some characters. I have thought about adding a dog, a boy and a bird with simple frames, and creating a short story with that. So far I have thought about creating a story where one character is mischievous and the other characters try to make the mischievous character calm down.
My second idea is very similar to the first, but instead of a background with grass, I have decided to add a photo from Liverpool as my background.
The image on the left is the image I am likely to use as for my second idea, I would like to have my characters to take the dog character for a walk. The characters get smaller the further along the image they go. That image is suitable because it has a footpath and the eye is drawn along that to the boat, so it gives the impression they are on a journey.
In animation speech is the sound which comes out from a character. In theory this is the mouth. It is produced by constructing different shapes and positions of the mouth in several ways to make it look realistic.
Foley is the reproduction of any kind of sound after original production has finished. This is to increase the quality of any bad or unclear sound.
Ambient sound is the background noise in a scene. This is produced by recording on location.
Music in animation is to add emotion to a strong scene. This is produced by adding a suitable track to the production.
Voice-over is when there is a narrator telling the story, which in theory the characters cannot here.
Lip sync is moving the mouth silently in synchronisation with an audio track.
In animation it is usually the voice that is recorded first, then the illustration as it is easier for the production team to produce an animation. For example, it is much harder to time the speech than to edit the movement of the character in time with the voice acting.
An X-sheet or Dope sheet is an animation tool that allows an animator to organise their process on how the animation is to be shot. This can benefit sound by letting the production team know the precise time when a sound is produced, and also the pitch and length.
This is a Peanuts storyboard from a Charlie Brown Christmas. This storyboard features simple drawings of Lucy and Charlie and the script it features for the episode. I decided to research Peanuts storyboards because it is one of my favourite cartoons, and I like this because the storyboard is simple and gets to the point – it doesn’t state direction of the shots or background. I would like to follow up on this simplicity with my own animation.
This is a Scooby Doo storyboard. It has basic drawings with not much detail but it has a lot of detail about how it is directed, such as the zooming in and zooming out of the sign, known as a positive, negative flash. There is also the box where Scooby jumps out of the frame. This uses very interesting directions which I may add to my own animation.
This is a storyboard of the film, The Wrong Trousers from the Wallace and Gromit series. It features many frames of the chase scene.
This is a storyboard from ‘Moe Baby Blues,’ a series 14 episode of the Simpsons. To the bottom right it shows what was actually produced for the show. This video compares the storyboard and the completed episode to show the differences when the episode was in production.