Events and how I can Make them into Sound

These are events that have happened in my life.

  • First job
  • Finding religion
  • Winning/losing
  • Holiday
  • Relationships/first love
  • Promotion/success
  • Learning experience
  • Childhood experience
  • First house
  • Video games
  • Favourite bands

Sounds I could create for winning/losing is cheering and applause.

I could make video games into sound by creating shooting, button/keyboard or console sound effects.

Xbox One startup sound effect.

Shooting sound effects.

Keyboard sound effects.

To create sound for bands is simple. I would just play my favourite songs from each band.

Def Leppard Let’s get Rocked

AC/DC Thunderstruck

Guns N’ Roses Don’t Cry

Metallica Enter Sandman

Led Zeppelin Stairway to Heaven

There are 4 types of sound that I have covered in lesson

  1. Wild track (background) – Also known as wild sound and wild lines, is an audio recording intended to be synchronised with film or video but recored separately.
  2. Hit points – Precision sounds. Matched up to video
  3. Incidental – Incidental music is often background music, and is intended to add atmosphere to the action. It may take the form of something as simple as a low, ominous tone suggesting an impending startling event or to enhance the depiction of a story-advancing sequence. It may also include pieces such as overtures, music played during scene changes, or at the end of an act, immediately preceding an interlude, as was customary with several nineteenth-century plays. It may also be required in plays that have musicians performing on-stage.
  4. Diegetic/ non-diegetic –  Sound is called diegetic when its source is visible or implied in the world of the film. Common diegetic sounds present in most films are:
    • actors speaking to each other (dialogue)
    • sounds originating from any object on the screen, like footsteps and police sirens
    • music that comes from a sound system or orchestra
    Sound is said to be non-diegetic when its source is not present or implied in the narrative universe. Common instances are:
    • music or score, used to augment emotions
    • actor’s commentary or narration
    • any extra sound added for effect

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